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Old Mar 16, 2006, 07:22 AM // 07:22   #1
Forge Runner
 
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Location: Chicago, IL
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Default All of your Energy & HP are belong to me!

A very straight forward stop anyone from doing anything build. Not perfect, but as far as balance is concerned, does the job well in most scenarios...

16 Inspiration
9 Fast Casting
10 Blood Magic

Arcane Echo
Energy Tap
Energy Drain {E}
Ether Lord
Spirit of Failure
Life Siphon
Vampiric Touch
Touch of Agony

Simplistic, maybe too simplistic. Since it's hex heavy, a Soul Barbs user in team could work. The idea, since hex removal isn't universal, yet... Is to cover as many foes with as many life siphons as possible giving you a gigantic hp regen. 8 pips in 4v4, and beyond 10 [though it only counts 10] in 8v8. Since Life Siphon has a fast recycle, you can arcane echo it to make it faster. Once energy starts to dip, use E. Tap and E Drain on 2 casters [who probably have life siphon on them by now] and then blast Vamp Touch on them. When Energy hits 5ish, use Ether Lord on 2 different casters [Arcane Echo anyone?]

By preventing energy regen and keeping your own hp and energy low, you can benefit all of your skills simultaneously. If your teammate has Dark Aura, you can replace Vamp Touch with Signet of Agony or barbed Signet. LOTS of dmg to be dealt there... ^_^

As long as you dont' get interrupted or skill locked, keeping the degen on their end and regen on yours shouldn't be too daunting.... I hope ^_^
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Old Mar 16, 2006, 07:53 PM // 19:53   #2
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I just don't get where not having a res is a good idea
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Old Mar 16, 2006, 08:30 PM // 20:30   #3
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If a team is ignoring me, which is bad since I'm a mesmer, soft target, and really being a nuisance, then I'd get a res sig. A team ignoring a mass caster [going after many foes at once] isn't very smart...

Guess which team I'm hoping to fight?
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Old Mar 16, 2006, 08:52 PM // 20:52   #4
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I am not sure what you are saying with your last post. You said if a team is ignoring you, then you'd bring a res. How would you know ahead of time that a team will ignore you? And why would it matter? The worst thing in RA/TA is when someone dies and all the other team mates keep fighting. I have been the first to go down quite a few times, sometimes I just stay dead for awhile and then ask, "does anyone have a res to spare?" <------worst thing ever when they all say "nope."

I have NEVER been ignored while playing my mesmer in RA or TA (I don't do GvG ro HoH), but I still think that if someone on your team dies you need to get them alive ASAP (aka all players except monk, if you have one, use res sig in the hopes that one raises the player).

I don't care how good your build is, if it is missing a res in RA/TA it is not a great team build.
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Old Mar 16, 2006, 10:29 PM // 22:29   #5
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Quote:
Originally Posted by Yukito Kunisaki
If a team is ignoring me, which is bad since I'm a mesmer, soft target, and really being a nuisance, then I'd get a res sig. A team ignoring a mass caster [going after many foes at once] isn't very smart...

Guess which team I'm hoping to fight?
i'd be pissed off if the mesmer didn't bring res. no better than a rookie wammo at that point.
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Old Mar 17, 2006, 04:25 AM // 04:25   #6
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The point being that the skill is so good it almost demands a skill slot.
I made a build like this awhile ago, thought it did the job abit better
Energy tap
Energy drain
Ether Feast
Inspired hex
Vamparic gaze
Shadow Strike
Life siphon
Rsig

Switch out inspired for phys resist, dark pact, i dont care.
9 in fc, 14 in insp, 12 blood

Last edited by Eaimirth Etaivella; Mar 18, 2006 at 06:23 AM // 06:23..
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Old Mar 17, 2006, 06:30 PM // 18:30   #7
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Quote:
Originally Posted by Eaimirth Etaivella
The point being that the skill is so good it almsot demands a skill slot.
Ah, this one understands me... ^_^ I've brought res sig into Team Arenas and believe me, every time I try using it, it simply gets interrupted [smart people stuff it all the time] and I end up dying when I could have just kited the agressor away somehow and let someone else do the ressing.

In my opinion, there's only 3 classes that need to bring a res sig almost indefinitely... Ranger, Necro, or Elementalist. This is through my experience, not yours, so it's not absolute, but this is what I've seen happen...

Warriors may be able to bring a res sig into the fray without a problem, but I've found that by stopping to res a teammate, you have to run back to them usually, which eats up time, and then stop and res for 3 seconds, also eating up time, and that gives the enemy force more than enough time to recover... Most smart enemies won't run toward my dead teammates body anyway and the only foes near them are other warriors trying to kill my other teammates. Sometimes I bring one, sometimes I don't.

Ranger, Necro, and Ele are the 3 classes which I think have the best chance of pulling off a res due to role and priority. All 3 of these builds usually hang back where the monk died [who's usually the first to die anyway] and they can afford to stop and res.

Monks who bring a res sig aren't doing their job of keeping us alive so blah*

Mesmers are very high on the priority list and if you're always getting slammed, you're usually the first to die, what's that mean? You wasted your res sig slot...

Thank you very much.

Any one else who can mention something other than my lack of res sig?

For the record, you can replace Vamp Touch for the res sig without any harm, just be ready to get stomped...
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Old Mar 17, 2006, 09:52 PM // 21:52   #8
rii
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meh. What i dont get is how you use a 10e arcane echo on lord when your at 5e

as an all round shutdown build, i prefer something like:

migraine [e]
arcane conundrum
conjure phantasm
soothing images
spirit of failure
spirit shackles
resurrection signet
drain enchantment/power drain

or something like that. In that build, i feel there aint enough health being drained and not enough energy to make either work well.

If you feel like denying health and energy.... get surge -.-
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